Wednesday, January 30, 2008

What a beautiful world.

I was born into a culture obsessed with the Hunt, but even from a early age I knew it was not in me. I could not even stomach the taste of meat. In my calfling years, I found myself staying behind and helping others instead of going out on Hunts. My life was idyllic.

But now my parents have insisted that I take up the mantle of tradition. Our family is a long line of shamans. Both my parents harness the elments to fight the war effort. My mother calls on them to bring forth lightning and my father uses them to strike swiftly like a storm.

I have already decided in my heart that I cannot kill another creature. I am already shunned for disdaining that hunt. I have not told the yet that I have chosen to be like my uncle and follow the path of healing. It is a true ancient shamanistic path, but one that is so unpopular, but I cannot use my power to harm and I so love the idea of healing and helping others. I hope they understand me.

Cheif Hawkwind's mother is a very pleasant person. We chatted for sometime at the well. I am already running into trouble for my views. The Cheif sent me off to seak Seer Graytongue, who asked me to kill the Bristleback! I know my people don't like them but I refuse to become a murderer. I will seek more work in Bloodhoof village since it seems there is no more to do here in Red Cloud Mesa besides killing. I still can't believe they asked me to kill the beautiful plainstriders there.

1 comment:

Brian Westley said...

Greetings, Laje Kahr
Not to discourage you, but a pacifist shaman would appear to only have access to air totems, as the other totem quests require killing things. Peacewalker settled on a druid for that reason (though his getting bear form may be a problem).

You didn't mention which realm or what your character's name is in your blog. If you do decide to re-roll a different class, I was thinking that it could be interesting if there were both horde and alliance pacifists on the same server, with identical guild names and tabards, as if they were one cross-faction guild.